Friday, March 27, 2009

WEB 2.0 : Today's Technologies, Tomorrows Learning - Jennifer Groff and Jason Haas

This article talks of all the different leading technological innovations in today's society. It goes on in detail about different popular activities such as social networking, simulations, and digital games. Groff also explains how although these things are such a big part of our lives, they are unwelcome in our classrooms because they can be disruptive. She describes how researchers are studying these activities to find any potential benefits of these technologies. "Hands-on, real world learning experiences are the ideal way for students to learn anything". 

(Q1): Can such technologies be beneficial if used in the classroom?
(A1): Yes, I believe that in incorporating these technologies in our classrooms can benefit our students. If capable of incorporating the material into these hands-on activities, I believe students would be more interested in what they were learning. “By bringing school into the modern era, they like it and relate to it.”

(Q2): What strategies could you use to make this task successful?
(A2): I believe that if you want this task to be successful it would be a god idea to explore these technologies yourself before trying to implement them in the classroom. Another idea that might work would be to partner with a colleague, that way you have the needed support. Support is always necessary in success and the more resources you have the better, and more successful you will be!

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